| Summary | Designed and developed two carnival games - Scoop God and Chubby Duck, one gift store on the connected TV platform (a platform where players can connect mobile devices to the TV). Players can earn tickets from the games and buy virtual toys in the gift store. |
| Goal | Recreate the exuberant atmosphere of arcades and amusement parks in the living room, and bring families closer together through play. |
| Limitations | 15 weeks | 5 person team | Connected TV platform | Unity 3D |
| My Roles | Game Designer | Project Manager |
| Contribution | • Researching and iterating the design of the two games and one reward system based on feedback and observations. • Finalizing decisions and presenting ideas to clients and advisors. • Organizing the team’s scheduling, leading team meetings and handling internal / external communication. |
Game Demos
Scoop god supports 1 to 4 players. By tilting their phones, players can move the cones left or right to catch the falling ice cream scoops. The one that stacks 10 scoops before time runs out will become the god of ice cream. Special scoops like the fireball, double rainbow and screaming ball add some flavor to the game.
Chubby Duck is a competitive 2 vs 2 game. To win the game, teams need to raise their duck to 100lbs. In each team, there is a feeder and a duck. The feeder players use their phones as slingshots to shoot bread to feed their teammates, and stones to block the other team. The duck players use their phones as joysticks to navigate the duck to eat bread and avoid being hit.
Game Design:
Process | Scoop God | Chubby Duck |
| Brainstorming | ![]() | ![]() |
| Draft | ![]() | ![]() |
Iterate Design | ||
One Page Design | ![]() | ![]() |
Physical Prototypes | ![]() | ![]() |
Game Prototypes | ![]() | ![]() |
Controller | ![]() | ![]() |
User Experience Design:
Final Presentation:
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